﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace BlockOS
{
    public class BlockEntity
    {
        private int localX, localY, localZ;

        public BlockEntity(int localX, int localY, int localZ)
        {

        }

    }
}
